Play 3D
The 3D mode shows the same chart, notes, and scoring as Play 2D, but as a lane seen in perspective, with notes travelling toward you.
- One lane per hole, with a row of hole pads at the near end: a pad glows blue or orange when you play that hole, and dimly when a note in its lane is due. The bright line across the lane is the moment to play.
- The camera looks down the lane steeply enough that notes keep a steady pace all the way in, rather than crawling in the distance and rushing the last stretch.
- Each note is a ribbon lying on its lane, as long as the note lasts. Its bright front edge is the attack — play when it reaches the line — and a small gap at its end keeps two notes on one hole apart.
- The technique is drawn along the ribbon. A vibrato is a wavy line and a wah pinches the ribbon in and out, both spaced so each swing crosses the hit line at the rate the chart asks for: follow the ribbon and you’re wobbling at the right speed. A bend steps the ribbon’s bright core sideways, further for a deeper bend.
- While you hold a note its ribbon turns gold, and greys the moment the pitch drops; a hit widens it briefly and a miss narrows it and dims it red.
- Beside each ribbon’s front edge, a label gives its tab — including bend
marks,
-2'— and, for a technique note, what it asks for (→ F#, vib 4/s). Plain notes get a label only with Options → Note labels on. - The same technique coach bar as Play 2D sits along the bottom on songs with bends, vibrato or wah (see Playing a Song).
Scoring, the HUD, pausing, A–B looping, Wait for Note, Practice Speed, and Adaptive Difficulty all work exactly as described in Playing a Song — 2D and 3D are purely a visual choice made once, at Select Mode.